![]() Native resolution on MacBook Pro 15.Native resolution on MacBook Pro 15.4" Hi-resolution 2011 is 1680x1050, 22px takes menu bar, 22px takes title bar -> ideal eve windowed resolution is 1680x1006.Ideally full width and height of standard resolution, minus menu bar heigh, minus title bar height (which should be 22px each). If all of the options are too complicated to implement, please add more, nonstandard, resolutions. Basically it would differ from standard fullscreen only with the option to move between spaces and use all other mac features. This is a set of animations and an animation controller used to add sit and laydown animations to SDK3 avatars for use by VRChat users not using Full Body Tracking. Windowed fullscreen would put application into fullscreen mode, hiding dock and menu bar and staying on current space. Doing this will move window onto new space with hidden menu bar and without dock. This feature came with Lion - every application supporting this has button in the top right corner allowing application to go to fullscreen mode. I believe that at least one of these solutions should be easily implemented and I bet that many (if not all) of eve players on mac would be very grateful. So I'd like to ask CCP to address one of these minor issues - the fixed windowed mode. The highest non-HiDPI resolution in SwitchResX is actually 3024x1890, which is 74 pixels. Interestingly, SwitchResX doesn't seem to 'see' the notch region of the screen. Apple's 'More Space' setting in Displays is equivalent to 1800x1169. However there are some minor annoyances that don't prevent us from playing, but are decreasing the fun. MK500 said: What I selected in SwitchResX -> 1800x1125, 120 Hz HiDPI 16:10. There are issues with major patches, but those are eventually addressed and go away so we can play happily without rebooting into windows, so thank you CCP for that.
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